Volumetric capture for virtual production, VFX & film.
Record your actors on a 3D capture rig, populate your scene with hundreds of volumetric human performances, and re-light them dynamically like any other asset — live on the Sequencer.
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Record your actors on a 3D capture rig, populate your scene with hundreds of photo-real performances, and re-light them in real-time.
Nanite-style LODs: Frustum culling and distance LOD collapse hundreds of performers into a handful of draw calls — built to hold 60fps with 100+ concurrent splat sequences on screen.
Scene Relighting: 4D splats pick up your directional key, colored ambient, and Lumen GI. Self-shadowing, floor shadow casting, and multi-light support included.
Sequencer Integration: Live viewport playback, keyframable timing, and per-instance playback offsets so duplicate performers never move in lockstep.
Post Processing: Splats write true scene depth — depth of field, volumetric fog, and depth-pass compositing all work.
Splat Editor Tools: Trim captures with per-instance crop boxes or global cull volumes, arrange performers along splines, and adjust detail, shadow, lighting, and playback settings per instance.